#Ao no kiseki pc version drm series
The Ultimate Class Reunion – Boasting the largest roster in series history, heroes from all over seek to join the cause! The heroes of Class VII unite with Crossbell's Special Support Section and even the heroes of Liberl.īattle Most Refined – New and returning systems join the already polished combat of The Legend of Heroes series, including the ability to summon giant mechs to the field for devastating attacks, use Auto Battle for more expedient combat, and utilize Lost Arts, the most powerful Orbal magic capable of turning the tide of battle. The Legend of Heroes: Trails of Cold Steel IV - "Cold Steel III” Costume Bundle (Only for the owners of The Legend of Heroes: Trails of Cold Steel III).The Legend of Heroes: Trails of Cold Steel IV - Free Sample Set C.The Legend of Heroes: Trails of Cold Steel IV - Free Sample Set B.The Legend of Heroes: Trails of Cold Steel IV - Free Sample Set A.The Legend of Heroes: Trails of Cold Steel IV.It also requires native versions of both amstream, quartz and lavfilters to be installed in the wine prefix to play the videos.Īlso d9vk instantly crashes with this game and wined3d throttles a single CPU core loudly at over 100%.
#Ao no kiseki pc version drm Patch
The patch provides its own DINPUT8.dll and requires dinput8 to be set to native or the patch will not be correctly applied. Screenshots/video files (if applicable)Īny extra information would be greatly appreciated
![ao no kiseki pc version drm ao no kiseki pc version drm](https://img.gg.deals/e5/4f/238e81728582fbe9c96d5d06f2bb55eb3c92_1920xt1080_S1000.jpg)
![ao no kiseki pc version drm ao no kiseki pc version drm](https://www.giantbomb.com/a/uploads/scale_medium/33/338034/3300654-2997906732-EGS_TheLegendofHeroesTrailstoAzure_NihonFalcom_S2_1200x1600-9f7d6b01de4e9f8527d8def616af108d.jpg)
Unknown, bisecting back far enough with llvm 10 might not be possible. Note that I am not using the newer 1.0.2 version of the patch because it contains regressions that crash the game making it hard to test. I tried to capture the issue with apitrace, but the game replays correctly without showing the issue regardless if I am using nine or not. I was able to reproduce this bug with radeonsi, it crashes with the llvmpipe when using D3D_ALWAYS_SOFTWARE=1. I also tried csmt_force=0 without any changes. Other AMD_DEBUG variables I tried mostly had no effect, forcedma broke the graphics in other ways and nowc crashed the game on start. Using the environment variables AMD_DEBUG=nodcc or AMD_DEBUG=notiling will entirely solve the issue.
![ao no kiseki pc version drm ao no kiseki pc version drm](https://i1.wp.com/geofront.esterior.net/wp-content/uploads/2017/09/Elie-Screenshot-Trails-from-Zero-1.jpg)
![ao no kiseki pc version drm ao no kiseki pc version drm](https://img.gg.deals/ab/0a/f1a8019d606649ab370b5905d02e906170be_1920xt1080_S1000.jpg)
If blindly exiting the area or ending the battle the graphics will appear correctly again. Only when the controller is unplugged entering these areas at all will break the graphics and when the controller is plugged in entering a battle in these areas will still break the graphics. When playing the game Zero no Kiseki using gallium nine instead of wined3d and the 1.0.1 version of the geofront English patch the game will produce broken flashing graphics in certain areas. System information System: Host: Linux Kernel: 5.4.28 x86_64 bits: 64 compiler: gcc v: 9.2.0 Desktop: Spectrwm 3.3.0 dm: startx Distro: Slackware 14.2 CPU: Topology: 6-Core model: AMD FX-6350 bits: 64 type: MCP arch: Bulldozer L2 cache: 2048 KiB flags: avx lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 50631 Speed: 1809 MHz min/max: 1400/4200 MHz Core speeds (MHz): 1: 1644 2: 1644 3: 1895 4: 1738 5: 1435 6: 1771 Graphics: Device-1: AMD Vega 10 XL/XT vendor: Micro-Star MSI driver: amdgpu v: kernel bus ID: 03:00.0 chip ID: 1002:687f Display: server: X.Org 1.20.99.1 driver: modesetting compositor: compton resolution: 1680x1050~60Hz OpenGL: renderer: Radeon RX Vega (VEGA10 DRM 3.35.0 5.4.28 LLVM 10.0.0) v: 4.6 Mesa 20.2.0-devel (git-78c46c2126) direct render: Yes If applicable